The Zune HD was released a little over a week ago and I received the unit that I had ordered. One of the first things I did (after loading my music) was to take a look at what had changed in the XNA framework for the ZuneHD. In case you are unfamiliar with it the XNA framework is a .Net based library created by Microsoft for making games. XNA Framework based applications can be run on a PC, on the Xbox 360, or on the Zune. It can either be used with Visual Studio 2008 or Visual Studio Express. With the release of the Zune HD Microsoft added two new classes: the Accelerometer and the TouchPanel. It seems that on every accelerometer equiped device that I've seen there's a digital level available for it. So in sticking with tradition I decided that I'd create one for my Zune HD.
Using Expressions Design I was able to make a few simple graphic assets, imported them into Visual Studio, and had the program up and running in a short period of time. After making the program and seeing that it worked I uploaded a video of it and later received a few request for the source code.
So I've uploaded the source code to the program to CodeProject.com along with a description of how the code works and how it was put together. If you are interested check it out.



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